redzilla
Voice

VoIP Bandwidth

Pick the codec, the concurrent calls, the packetization and the layer-2 overhead and get the per-call and total bandwidth of your VoIP trunk. Includes header compression (cRTP) and a codec comparison table.

How many ms of voice travel in one packet. Fewer ms = more packets per second (pps) = more overhead.

Compresses the RTP+UDP+IP headers on point-to-point links (typical on serial WAN). Greatly reduces per-packet overhead.

redzilla.cl — voip
 
Per call
Trunk total
Packets per second
per call
Per call
Total
Packet

Bandwidth by codec

With the selected packetization and overhead. The highlighted row is the chosen codec.

CodecPayloadkbps/callTotal
How it is calculated · payload, headers and pps

1. pps = 1000 / ms. With 20 ms of voice per packet that is 50 pps.

2. payload (B) = (codec_bps / 8) × (ms / 1000). G.711 at 64 kbps with 20 ms = 160 B.

3. Headers per packet: RTP+UDP+IP = 40 B (or ~2 B with cRTP) plus the layer-2 overhead (Ethernet=18 B, +VLAN=22 B, MPLS=4 B).

4. bw_per_call (bps) = (payload + headers) × 8 × pps. The total = bw_per_call × number of calls.

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