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Video Wall

Define the display matrix (columns × rows), size, resolution and bezel and I compute the total dimensions, wall resolution, pixel pitch and the viewing distance where the eye no longer resolves pixels.

Wall matrix

Number of displays across (C) and down (R).

Size of each screen, in inches (active area).

Pixels of a single display (H × V).

Total gap between the images of two adjacent panels.

Examples
redzilla.cl — video-wall
 
Wall dimensions
Total resolution
Pixel pitch
Minimum viewing distance
Width
Height
Resolution
Pitch

Detail

How it is calculated · geometry and vision

1. From the diagonal and aspect ratio, each panel's active width and height: width = diag · aspW / √(aspW²+aspH²) · 25.4 mm (for 16:9, width ≈ 0.8716 · diag and height ≈ 0.4903 · diag).

2. The wall adds up panels and bezels: wall width = C·displayW + (C−1)·bezel and wall height = R·displayH + (R−1)·bezel. The bezel is the image-to-image gap (total space between two images).

3. Wall resolution: (C · resH) × (R · resV) pixels.

4. pixel pitch = displayW_mm / resH (mm per pixel). The minimum viewing distance, where a 20/20 eye no longer resolves pixels (1 arcmin), is pitch · 3438 mm, because 1 arcmin = 1/3438 rad.

Note: the bezel adds neither image width nor resolution; it only physically separates the panels. The viewing distance ignores the bezel.

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